TUX PICROSS (Scroll down for WIP shots!)

A B O U T

Tux Picross is a clone of Nintendo's Picross (aka Logic) series, it's written in C/SDL and is freely distributable through the GNU/GPL. Windows binaries will be available if anyone feels like porting the game when it's finished. Tux Picross is currently being written by Tobias Hellgren.

For those who haven't played picross, here's a brief description of the rules (nintendo-style): The puzzle is calculated from a pixelated image that's either 5x5, 10x10, 15x15 (etc) squares in size:


        111
    
       41114
       
       vvvvv 
       
3   >  .+++.
1 1 >  +...+
5   >  +++++
1 1 >  +...+
1 1 >  +...+

The letter 'A'. '+' is a filled square and '.' is an empty one.
Now, while the above example is already solved, imagine that that square-grid is empty (filled with '.'). Somewhere on the first horizontal line there should be three (3) subsequent filled squares, while the first vertical line should have four. The tricky part of this game is to find the filled squares!
Now, if you miss and hit an empty spot you lose 1 minute (Oh, did I mention that you've got 30 minutes to solve the whole thing?), and after that the double all the way up to eight minutes (1, 2, 4, 8) until the time runs out. Tough sh*t, huh?
After the whole puzzle's solved, you are rewarded with the real picture (colored) and you move on to the next puzzle/level. It's as simple as that!
On later levels, that require you to solve a 15x15 puzzle i.e., you may have to use hints that randomly chooses a row/column and displays the content, but these costs 5 minutes each after you've used up your first hint.
And that's about it!

D O W N L O A D

Now, I'm working on the sfx, music and graphics and a bit on the coding (I ain't no programmer) so I've got the stuff almost working. Now I need HELP to code! For those who are interested, download the current source and try out: CLICK HERE
Here's a list of what's needed (well, actually EVERYTHING): keys: / - partial, * - done, - not even close

[/] Puzzle mapreading/Font output
[/] Decent graphicengine, with animations
[/] Input
[/] Sound/music-engine
[ ] Level-system
[ ] Menus

C O N T A C T

Please feel free to mail me at thanius@thanius.com or thanius@linuxmail.org if you want to help out, and I'll send you the code. Add me on ICQ? UIN's 19852782. Cheers!

WIP shots

2004/30/06

Latest shot, with new font and new graphics. The keyboardinput and fontoutput is totally f*cked up though

2003-shots

New tiles, animations on the mattoc and actions in progress. You can now break blocks, erase and check the blocks (still a bit buggy).


Showing off the titlescreen. Writing on a menu.


Puzzlereading's working perfect.


Reading of the puzzle almost complete, still ain't got those zeroes right.


Vertical reading in progress, as well as coloured bars indicating the position of the mattoc.


A bigger puzzle.


Showing the mapreader in work. Currently only reading horizontal blocks.